Denchlad 7
Dead Man's Game
581
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Posted - 2014.09.24 12:18:00 -
[1] - Quote
I've waited a while before replying to this thread, as today we will find out the true meaning of the changes. I haven't played since Delta has been deployed, and this is my thoughts from a thread I replied to yesterday regarding respecs for pilots.
Denchlad 7 wrote:(Im a pilot.)
No respec. 10% increase in ROF per level was obscene, compared to other bonuses in the game. Simple as. Its been used and abused. I have both, a lot of SP "lost" some would say - no. A lot of SP spent on something that can equate to Weapon Proficiency as an example.
Imagine if the Rail Rifle had a 10% ROF Bonus per level in a certain skillbook. Or the Python got a 10% Damage Bonus per level for Small Missile Turrets. Both are obscene and would be abused like us pilots have the Turret ROF.
If you skilled into it for the 10% ROF... tough. You should've seen how ridiculous that is. Hell, I did but still spent I dont know how much SP on those bonuses.
Anyway, with the AB nerf it balances us against Infantry respawn times, which on average is about 30-60 seconds - the same time range we'll have to wait for AB's to cool down. Swarms are now useful rather than just letting us fly away and 10 seconds later have a fully recharged AB again. I mean, I've used an MLT Afterburner for way way too long.
And so what if we die more - hull cost reduction to 200k? Yes please. Won't take 2 excellent matches to buy another fully fitted ADS. https://forums.dust514.com/default.aspx?g=posts&m=2373170#post2373170
Now, I understand fellow pilots why you're getting all angry about Swarm buffs. Lets look at it logically. When was the last time you will killed by a solo swarmer outside of PC? Very likely answer to that is rarely, if ever. I myself have died maybe 3-4 times to Wiyrkomi swarms in the last 6 months and thats it. To Forge that number is drastically larger. I've died to CBR7 swarms once, ever. Personally, whenever I get hit by swarms, I react quickly - I don't want this one guy to kill my half a million isk dropship - I hit my Afterburner and fly away, to return when its recharged and my health is back 15 seconds later, on average.
Team AV is a different story. If you go and try to kill 3 Wiyrkomi swarmers... you deserve to die for being that stupid. 3 > 1, and by that law you deserve to die, and the AV'ers deserve to kill you. 2 > 1 is still the same,though not impossible, should be very hard. Realistically, even playing as an Assault, fighting 2 > 1 against people using Prototype Assaults against your Prototype Assault... you're going to lose 9 times out of 10. So why should it be any different for a Prototype AV'er and a Prototype/Complex ADS Pilot?
My main cause of concern for the 1 = 1 system was that a Prototype AV'er is going to be spending ~200,000 isk, per suit, whereas my ADS costs me ~500,000 isk. This is the problem most Pilots (and Tankers back in the day) have with AV being powerful enough to kill them - "I can't afford to be blasted out of the sky with no time to react" - so some pilots have wanted the power of the ADS to remain unchanged to allow them to feel that they are 'balanced' by cost.
Absolutely utter bullcrap.
If I told you I deserved a a Rail Rifle dealing 125 DmgPS because my Dropsuit costs 150,000 isk, but can run at 25 m/s, and can only be fitted with a Rail Rifle (for the sake of comparison), do you honestly think that would be fair? Because that's not at all. If, however, we reduced the cost of that dropsuit to say, 10,000 isk, it would make slightly more sense, as there would be a High Risk/High Reward system, whereas with the prior is Low Risk/High Reward, as with that speed you could literally just run away.
This Hotfix in theory balances the 1=1 fight, while maintaining the Numerical Dominance of 2 >1, 3 > 1 etc. And with the cost reduction of ADS', in theory my ADS' should cost (fully fitted) ~375,000 isk, which is more balanced against ~200,000 isk. Why?
Have you not seen the Damage an XT-1 Missile Launcher can do to any Infantry? That kind of power deserves to cost more. Once again, running a Highly Expensive Dropship (in comparison to Dropsuits) yields a High Reward (Slaying Infantry), but with a High Risk (Vulnerable to High Powered AV). The same way a Fully Prototyped AV'er is running a Highly Expensive Dropsuit (in comparison to most dropsuits), that yields a High Reward (Killing Powerful Vehicles), but with a High Risk (only Sidearm/Grenade to retaliate to Infantry attacks).
ROF I touched on in my quote, not going through that again. But hey, guess we'll see today. The amount of moaning about this resembles how 95% of the community (including me) reacted to the Fanfest announcement - the other 5% actually stayed level-headed and looked at it logically, like some people are trying to do now.
The only person in Dust stupid enough to Proto every single god-damn weapon. 19/19.
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